Hotel Portofino Two Episode Early Review

Hotel Portofino

I watched the second episode of Hotel Portofino on PBS and I’m ready to give my preliminary review of the six-episode series. When I write a review, I try to take into account a lot of the things that make it objectively better or worse. Absolute good or bad is difficult to assign because there are many parts to a show and Hotel Portofino definitely has a duality to it.

Hotel Portofino tells the story of an English woman running a hotel in Italy in the early 1920’s when Mussolini first comes to power. It focuses on Bella Ainsworth and her immediate family including a war-traumatized son, a daughter with a young child, and a wayward husband. We also get to meet a wide variety of guests.

So, is it good? To quote my favorite YouTube lawyer, it depends.

Acting in Hotel Portofino

The acting is generally solid and often excellent. Natascha McElhone is strong in the lead and is generally supported well by a large cast including her scheming husband Cecil played by Mark Umbers. I don’t have any problems with the acting in the show.

Sets and Costumes in Hotel Portofino

This is where the show is truly outstanding. Everything in the hotel, the scrumptious surrounding countryside, the fancy cars, and the wonderful costumes are spot on. Details in the scenes are excellent with every room of the hotel looking lived in and real.

The costumes also appear period to my eyes and wonderful. Everyone is dressed the part and I’m immersed in the world of Italy.

Writing and Dialog in Hotel Portofino

The writing and dialog are largely good although there is the never-ending problem of British actors portraying citizens of the United States. It’s a real problem but I’m not sure I can really blame that on anyone. If you’re a fan of period pieces on PBS you’ll have noted this yourself and I need not elaborate.

Story and Structure in Portofino

Here’s where all the good comes to a screeching halt. There are far too many characters, far too many story lines, and the structure of the episodes have no central support. We meet character after character in the first episode and it’s impossible to tell one from the other after a while. We meet even more guests in the second episode.

Scene after unrelated scenes spawns on the screen, often without any linear sense of story or structure. The nanny suddenly finds the son attractive out of nowhere. The food deliveries stop for no apparent reason. Is the American an art critic or a CIA agent? What’s up with his yoga practicing wife? The young waiter is an anti-fascist suddenly? I’m totally confused.

The writers don’t trust us with any information and its impossible to figure out what’s going on with all the plots. A good example of this is the local fascist blackmailing Bella over a letter. The contents of the letter? A complete mystery. The American’s real goal? A mystery. The nanny’s personal tragedy? A mystery.

The first two episode had no central support. Like the Gilded Age, we just got scene after scene, plot line after plot line but nothing to hold it all together.

In the second episode the cutting off of food deliveries might have brought the story together. Perhaps the staff all heads out, fishing, scavenging, finding friends, and bringing the entire story together. Instead, we spent forever on a scene painting when we learn, out of nowhere, the nanny has talent as an artist.

Conclusion

If you like beautiful scenery, lovely costumes, good acting, and you don’t particularly care to try and follow a mind-numbing number of plots with little explanation; this show is for you.

It’s not a bad show by any stretch. I think a tighter structure, more scenes devoted to just a few plots, and fewer characters are required to make it excellent entertainment. In its current state, it’s ok.

Tom Liberman

Irma Vep the Review

Irma Vep

I watched the second episode of Irma Vep on HBO and I’m glad I held off writing a review for a week. There’s a lot going on with this show and a single episode wasn’t enough to write an informed opinion about the show.

A lot of times I’m tempted to immediately wax poetic about a story I read in the news or some event that happened in my life. Often times it’s a great idea to get my thoughts down immediately, fresh, raw. Other times, particularly when the situation is nuanced it is better to wait. In any case, the wait is over, let the review of Irma Vep begin!

What is Irma Vep?

The show is not easy to describe. At its heart, it is about an actor making a film. That actor is Mira Harberg as portrayed by Alicia Vikander. Harberg is coming off a highly successful although soul-murdering role in a super-hero film. She’s now a highly sought-after and successful actor but she’s taken a role in a low-budget vampire film called Irma Vep.

Now comes the difficult part in describing this show. The film is a remake of seven hour long silent-film of the same name. The audience, that’s me, is shuttled back and forth between four different realities. First is Harberg and her life. Second is the making of the film in which she channels the Irma Vep character. Third is the film they are making itself as seen through the director’s eyes while watching the dailies. Finally, is the original silent film with scenes interspersed with the new scenes.

It’s a lot. It’s ambitious. It’s good. I’m really enjoying it and not just for the lurid suggestion of lesbian dominance and submission. Although, I admit, that does pique the old imagination.

The Acting

I’m absolutely loving all the acting. Vikander is delightful as the unfulfilled and spoiled actor trying to broaden her career. Devon Ross as Harberg’s new assistant is quirky and interesting. The old assistant, the vivacious Adria Arjona, is the aforementioned lesbian former love interest.

Particularly outstanding is Vincent Macaigne as Rene Vidal, the psychologically unstable director. His quirky, edgy performance is a thing to behold. His portrayal of the damaged director hoping to pay homage to one of his favorite films is breathtaking. The scene in the second episode where he insists on making it abundantly clear to his psychologist that he masturbated as boy to not Diana Rigg, who he respects as an actor, but to the character of Emma Peel is an absolute delight.

Vincent Lacoste as the insecure actor insisting on changes to the script to secure his fragile ego is marvelous. He doesn’t want to live with his mother who serves him herbal tea at night because it makes him look weak. Vidal tells the insecure actor he has written mom out of the script but she’s actually still in it. The scenes move from rollicking hilarity to brutal insecure honesty. I’m enthralled.

And I haven’t even mentioned Lars Eidinger as the crack-addicted Gottfried, Jeanne Balibar as the set coordinator, Carrie Brownstein as Mira’s agent hoping to lure the star away from the small remake into playing the Silver Surfer!

Structure

The structure of the story is complex, to say the least. We move back and forth between the four stories being told and it gets confusing at times. It’s a silent movie, it’s a real movie, it’s the making of a movie, it’s an actor becoming the character. Be prepared to pay attention.

Conclusion

I’m rather surprised it even got made, let alone picked up by HBO. It’s madcap, it’s mayhem, it’s heart-wrenching, it’s hilarious, it’s erotic, it’s complicated, it’s not for everyone, but it’s for me.

Tom Liberman

Is Monetization in Diablo Immortal Fixable?

Diablo Immortal

There’s a new mobile game on the market called Diablo Immortal and it’s generating a huge amount of hate in the gaming world. Diablo Immortal uses something called monetization as a method to generate revenue.

The game is free to play. Anyone can download it and start playing immediately. The makers of Diablo Immortal, Blizzard Entertainment, use in game purchases, or monetization, to make money. Nearly every gamer agrees the level of monetization in Diablo Immortal is unprecedented and a terrible direction for the industry.

My discussion today involves the idea something can being bad for one group or individual and good for another. Leading to difficult problems which are not easily solved.

What this blog is not about

One of the big arguments for monetization in Diablo Immortal is it’s really just pay-to-play rather than play-to-win. This is not my focus here today.

An argument for the pay-to-win model is that people can simply not pay. Again, not my focus here.
Another group argues that legislation against such predatory games will solve the problem. Again, not my focus.

However, I must cut through all the nonsense before I get to my actual point.

Addictions and Laws

People have addictions. Drugs including alcohol, food, gambling, love, whatever. Addictions exist and Diablo Immortal uses the underlying cause of these addictions to harm people. The game uses a tried and tested method based on dopamine. It works. People will be harmed.

Laws can’t stop it, although they can slow it certainly. If you make something illegal then a black-market arises which is worse than a legal, if predatory, market. Violent criminals gain huge sums of money.

Finally, my point

Diablo Immortal is bad for addictive personalities. It is bad for people who don’t have the time, money, or personal stability to play the game safely.

It is good for players who enjoy the underlying game and have the money, time, and personal stability to play it without trouble. It is obviously good for Blizzard Entertainment if it generates considerable revenue.

Where does that leave us? It’s not as simple as enlightened self-interest. I acknowledge this game will hurt people. I accept that addictions are real and the game taps into them and causes real harm. I fully get the manufacturers know it will cause harm and don’t care. The game won’t hurt me but I am not without empathy. I know it will hurt many people.

How to Fix the Problem

I’m against laws that outlaw such games for a number of reasons. The black-market as discussed above. The fact that many people can and will enjoy Diablo Immortal without negative consequences to their lives. Banning the game punishes those people.

The solution is elusive and difficult, as is often the case.

People who feel empathy for the harm Diablo Immortal will cause to others should not play. People who are against monetization of such games should not play. Friends and family must pay attention to those they love for signs of danger. Financial Institutions can implement notification policies when certain thresholds are met in regards to money issues.

Banning the game is a simple solution but it won’t work in the long run. Harassing the company might work in the short term but someone else will always take their place.

Easy? No. Simple problems have easy solutions. Difficult problems are not easily solved, no matter what an influencer might say. Don’t like my answers? I’m not surprised. Difficult solutions are never popular.

If enough people have critical thinking skills, empathy for the suffering of others, and understand the principles of enlightened self-interest; Diablo Immortal and its ilk will die. Good riddance.

Tom Liberman